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July 2006 Archives

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July 1, 2006

July 2006 Calendar Girl

Image is NSFW

That's right, it's time for another Calendar Girl. My best (non-spouse) friend finally got the job offer she'd been waiting for yesterday, so this time we get fireworks for the celebration!

July 3, 2006

Interview Portrait

A good friend of mine recently got the job she's been hoping for. During that time, I got to see her a lot in her "interview suit". Her good news put me in the mood for another portrait.

July 8, 2006

Sunny Day

Another portrait.

This was one of those times that I decided to stress the CPU with a special effect. The depth of field here is not postwork but actual render. It required a pixel sampling of 16, and even then it's a little spotty in places. I'd have preferred to use an even higher setting, but I also wanted to work on other projects. Total rendering time was on the order of 36 hours.

BTW, the grass is mostly just hair on a cloth plane.

July 10, 2006

She Loves Me, She Loves Me Not

How could you possibly say no to such a sweet little bot?

Continue reading "She Loves Me, She Loves Me Not" »

July 12, 2006


Looks dicey, but I'm betting on her.

July 15, 2006

Y.A.B.P. #12

Image is NSFW

And yet another boring pin-up...

It's a nice, relaxing way to spend a Friday night.

July 16, 2006


Image is NSFW

This image is really the confluence between two forum threads:

Ram limitations in Poser
Where can I get some pretty faces for Victoria?

The RAM thread outlines a solution for pushing Poser 6 beyond the 2GB Windows application memory limit. I had attempted this hack on Poser 5 and not had it work. It looks like P6/SR2 is sufficiently stable to handle it.

So, I decided to make a multi-figure drawing to push the RAM limits. That's where the other thread came in. It pointed out several wonderful free V3 characters, and five of them are featured here: Butterfly Girl, Faith, Malinda, Mingmei, and Sydney.

All five V3's here have their own hi-res texture, as do the trees (all different props), the hair props, and the night-sky backdrop. Before render, Poser memory was at 649MB. The peak during render was 2.31GB during the "Loading textures" phase. Once the render got going, it stayed in the 2.05 to 2.25GB range.

I suppose I could have loaded clothing figures to bump up the memory even higher, but where would the fun in that be?

Enjoy, and may all your future renders be densely populated.

July 18, 2006

How Could You?

I hurt her once. I never forget that.

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About July 2006

This page contains all entries posted to Two Sides Imaging in July 2006. They are listed from oldest to newest.

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