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April 2, 2007

Y.A.B.P. #32

Image is NSFW

Yet another boring pin-up...

All nice and sexy, but as you scan on down, she's got a surprise in store for someone.

April 3, 2007

Y.A.B.P. #33

Image is NSFW

Yet another boring pin-up...

But this time I thought I'd do one for the ladies this time. Alas, it looks like our model's massage got off to an unexpected early start.

April 4, 2007


Morning brings hope. I'm going to need it today.

April 5, 2007

Glad to See You Too!

Just another little portrait. Hmmm, maybe next time I'll be calling it J.A.L.P.

I've found a couple of new tricks for dynamic hair that I thought I'd mention here.

On a couple of prop hair purchases I've made, I've noticed that they've come with a textured skull cap. I haven't had much luck actually using the skull cap as the basis for the hair because the mesh covers too much of the head. However, I have been able to just use it for coloring the head and still using PhilC's old V3 skull cap, just stretched here and there to fit V4 a bit better. Anyway, this lets me use far fewer dynamic hairs without showing through to the flesh-colored scalp. The color of the skull cap doesn't have to match perfectly since it's largely in shadow, but it's much better than having nothing.

The other thing I've found is that I can make the hair shaders much more complex and achieve much nicer results, particularly for colors like red and brown. For both the root and tip colors of the hair node, I feed in color gradients that are driven by noise nodes. That allows adjacent hairs to vary not just by brightness but by actual color. In fact, this hair shader (which I also used in my last rendering "Hope") is a blend of both my latest Red and Brown hair shaders, using a Blender node driven by the two hair shaders and selecting via another noise node. Just be sure to vary all the index values for the noise nodes to make sure they're not duplicating each other.

April 10, 2007

Y.A.B.P. #34

Image is NSFW

Yet another boring pin-up...

Sometimes a girl's just gotta let her hair down.

April 16, 2007

J.A.L.P. #1

Yep, it happened. I gave up on coming up with new image names for these simple little portraits, and so I present to you...

Just A Little Portrait, #1.

April 17, 2007

Y.A.B.P. #35

Image is NSFW

Yet another boring pin-up...

Technical notes: First the wrap she's barely wearing is dynamic cloth. I just put a big wind force behind her to blow it around her waist and forward, and then towards the end of the sequence I let the wind die out to let the cloth drop to the ground. Meanwhile, her hair is dynamic as well, but with a wind force from the front. I just had to have only one wind at a time on for each of the two simulations.

The DOF here is post-work. In this piece it was easier that way. I just rendered in layers and applied a gradient Gaussian blur to the non-foreground parts of the scene. The sky was an image that had already been given some blur, so it picked up the even-more-distant DOF blur.

April 18, 2007

Do Not Disturb

After one night with Sasha, the local dragon never asked for a virgin again.

April 19, 2007

The Cruelest Prison

Image is NSFW

My apologies if this is too dark, but I was in the mood for something both twisted and depressing. (Yes, I'm fine... probably just exorcising some baggage from the week.)

April 20, 2007

J.A.L.P. #2

Yes, it's Just Another Little Portrait. I used to be so good at naming pieces, but after a while it gets hard.


April 21, 2007

Y.A.B.P. #36

Image is NSFW

And here's yet another boring pin-up.

Technical notes: This combined a number of techniques I've used with varying degrees of success in the past, and this time they all clicked.

The uneven ground is cloth. I took the hi-res square, clothified it, and then pinned several points on the edges and in the interior in place by putting them in the choreographed group. Then I put a fan below the cloth and varied it's direction and intensity over the course of the 30-frame sequence. Then, I picked a frame I liked and used the group editor to turn it all into a prop which I could then just use a a generic deformed plane for my ground. I actually used two here with the further one slightly rotated and jammed in unceremoniously.

The grass is dynamic hair. I just created hair groups across the two ground/cloth objects, doing my best to stick to areas that would be in or near the camera shot. I turned all the "pull back", "pull down", etc. dials to 0 and then modified the kink parameters to give the grass some randomness. I also made the grass thicker at both the root and the tip. I didn't bother with any animation for it. I just used it as-is in frame 1.

The DOF is all postwork, done in two parts. First, the distant background is a photo that I gave a heavier blur, about 3 pixels or so. I just put it on an ambient square in the background. The DOF blur on the ground, tree, and dogs was done by rendering the image three times. Pass 1 was with all elements included. Pass 2 was without the girl. Pass 3 was with just the girl. Pass three was saved in PNG to pick up a clear background. I then blurred the distant parts of Pass 2 (giving the distant photo even more blur), overlayed pass 3 on top of it, and then used pass 1 for the parts of the image where the girl interacts with the rest of the scene, i.e. the grass around her legs. Put together, I think it gives a DOF effect as good as what I could have gotten with the DOF settings but in about 1/10th the time.

April 22, 2007

Too Dark

Image is NSFW

WARNING: This image contains self-destructive violence. If that is a button-pusher for you, DO NOT LOOK AT THE IMAGE.

To be honest, I have no idea where in my head this image came from. This is NOT a cry for help. In fact, I had a great weekend. I'm feeling very happy.

But this is where my muse took me today, and today she's a dark bitch.

April 23, 2007

Size Matters

My wife's reaction: "That's wrong on soooo many levels."

Just a little silliness. This one was actually in progress a week ago, but I held it back for a week due to the Virginia shootings.

April 24, 2007


This is the more uplifting image I'd set out to do on Sunday when my muse guided me towards "Too Dark" instead.


April 25, 2007

The Hunter

Image is NSFW

A friend of mine commented that my gallery was largely filled with white women. "Doesn't your software have any black or asian women?" I replied that I had searched for black women, but there was a real lack of them in the texture markets. To demonstrate this, I searched again, but this time I actually found a couple I liked.

We got into some more skin-tone discussions and talked about the various types of "undertones" on skin, and that for blacks, the undertone wasn't the same kind red that pasty-white boys like me have. So, I opened up the source to Face_off's Real Skin Shader and started playing with the various RGB recipes. This image uses that altered shader. I'll keep playing with it, and depending on the quality of the results, I'll start nagging on Face_off to include some extra options like that in a future version.

April 26, 2007

Y.A.B.P. #37

Image is NSFW

Yet another boring pin-up...

This one actually is more boring than most of the ones I bless with my "boring" label. (In case you haven't figured it out yet, I try to make them rather un-boring.) However, in this one I was trying to emulate the photraphic style of Howard Schatz's underwater work in such books as Waterdance or Pool Light. As such, I wanted a very clean, empty setting.

Still, these gals look pretty interesting on their own, don't they?


April 27, 2007

Will Work...

This marks the 12th day in a row of posting a new image every day. My previous record was 5, set back in July of 2005. I'll be taking a break now, but I'll be back soon.

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This page contains all entries posted to Two Sides Imaging in April 2007. They are listed from oldest to newest.

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